Dev Log Week #4
This week I'm going to try and do the log split by days and write as we go.
Saturday/Sunday - Some behind the scenes work on handling Skills and another pass at saving/loading.
Monday - Work on the client side Skills window, and ability bar to trigger the use of usable skills.
Skills Window now works, only updated when you open it currently.
So Skills can be dragged from the skill window anywhere, and then clicked to use.
Paper doll is working now too (must close and reopen to see stat changes)
Currently a basic concept of healing is in, and fighting monsters your Wrestling skill is checked for the damage and hit chance calculations, monsters have skills too which factor in.
Conducted testing on friday with the help of Chloe, Kler, and 2 others I'm not sure who.
Having the group of players online, helped me fix 2 server crashes related to players moving out of update range of other players speaking. A 3rd crash when logging out while performing an action.
Kler noticed a few sprite colliders being off which will be solved in the next client build, Chloe tracked down a bug with the inventory where it was not possible to close the window.
Kler commented on the player looking "Shakey" this my was attempt at giving my static sprite a bit of animation while moving, but I've had no positive feedback on it, so I've removed this too.
Other than the direct feedback I got some good stats behind the scenes, server CPU/Memory load barely moved going from 0 to 5 players online, on my free Azure VPS.
My remaining focus now is on tidying up, bug fixing, and generally improving what's existing rather than attempting to add many further systems.
Proxima
Status | In development |
Author | JamesKiddx |
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