Documentation + User Guide
Proxima Online User Guide
Proxima is a retro inspired 2D top-down sandbox MMORPG.
Being a sandbox there is no endgame or goal other than to have fun and make your own stories.
Gameplay consists of playing how you want, you could be a simple lumberjack and chop trees all day or maybe you like fishing? or you can venture down a ladder into a dungeon and fight monsters and become a hero. Maybe you prefer to just sit in town and chat to other adventurers?
To login under multiple accounts use an incognito browser window.
Controls:
WASD - Movement
Tab - Toggles combat mode
Single click - Displays context menu for items, and Name for Mobiles.
Double click - Engages in combat with mobiles if in combat mode
Skills Window - Skill icons for non passive skills can be dragged out for ease of use.
Audio and Music can be toggled on and off via the icons top right of the window.
Sources / References / AI Use https://jameskiddx.itch.io/proxima/devlog/819400/references-and-asset-list
Features Attempted:
Sound effects and Background music.
UI - Client resets back to login screen upon connection error, and theres Login/Char Create and ingame scenes.
Local-Multiplayer controls - Does MMO Count?
AI - NPC's have a wander behaviour and a pursuit behaviour, they also engage in basic melee combat.
Pathfinding - No A* or actual pathfinding algorithms here, npcs will attempt to move towards the player while obeying collisions.
Attract mode - Kinda? If you login and go afk someone might wander past and do something cool, or kill you!
Multiple Levels - Over-world map and then Two different dungeons
Proxima
Status | In development |
Author | JamesKiddx |
More posts
- Dev Log #6 - Final 3C submission post23 days ago
- References and Asset List25 days ago
- Dev Log Week #5 - Polish and Testing26 days ago
- Dev Log Week #5 - Polish and Testing26 days ago
- Game Testing26 days ago
- Dev Log Week #433 days ago
- Tech Deep-dive: Serialisation42 days ago
- Dev Log Week #342 days ago
- Dev Log Week #250 days ago
Leave a comment
Log in with itch.io to leave a comment.