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Devlog
Documentation + User Guide
October 23, 2024
by
JamesKiddx
Proxima Online User Guide Proxima is a retro inspired 2D top-down sandbox MMORPG. Being a sandbox there is no endgame or goal other than to have fun and make your own stories. Gameplay consists of pla...
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Dev Log #6 - Final 3C submission post
October 23, 2024
by
JamesKiddx
Asset list and References are available in a separate post User Guide separate post Design Changes: I've mostly stuck to my concept design, procedural dungeons didnt make it in though sadly, and Perma...
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References and Asset List
October 21, 2024
by
JamesKiddx
Assets Art Assets: https://opengameart.org/content/tiny-creatures - Mobiles, provides the eagle, chicken, rabbit, gazer, elemental fire, Genji sprites https://kenney.nl/assets/ui-pack-pixel-adventure...
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Dev Log Week #5 - Polish and Testing
October 20, 2024
by
JamesKiddx
First up, fridays test session went awesome, I had 6 players online at once and no server crashes the entire session! The testers I spoke to seemed to be having a bunch of fun, and I got some really a...
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Dev Log Week #5 - Polish and Testing
October 20, 2024
by
JamesKiddx
First up, fridays test session went awesome, I had 6 players online at once and no server crashes the entire session! The testers I spoke to seemed to be having a bunch of fun, and I got some really a...
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Game Testing
October 20, 2024
by
JamesKiddx
https://forms.gle/UZkYZWAjptLMQBax8...
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Dev Log Week #4
October 13, 2024
by
JamesKiddx
This week I'm going to try and do the log split by days and write as we go. Saturday/Sunday - Some behind the scenes work on handling Skills and another pass at saving/loading. Monday - Work on the cl...
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Tech Deep-dive: Serialisation
October 04, 2024
by
JamesKiddx
This isn't a mandated dev update, but thought I'd post a bit about the loading and saving of the worlds mobiles and items. TODO add code snippets I went thru a few iterations here as I was trying to g...
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Dev Log Week #3
October 04, 2024
by
JamesKiddx
So this week's focus was supposed to be on getting some enemies/interactions happening, which I did end up achieving but I took a few detours on the way there! So this week apart from behind the scene...
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Dev Log Week #2
September 26, 2024
by
JamesKiddx
Like the end of last weeks log, the start of this week's involved lots of under the covers work, that isnt too visual but heres a short list of the changes from my git commits. Client: Added Tiny Crea...
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Dev Post 1
September 21, 2024
by
JamesKiddx
Ah wow, gotta remember there is no auto save for this. Unity ate up almost all 16GB of ram, and the OOM Killer decided Chrome was a good target to kill and good bye dev log. Anywayyy Dev Log Week 1- F...
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Game Concept Devlog
September 13, 2024
by
JamesKiddx
Proxima Overview Title Proxima, aka Project Proxima Concept Statement Proxima reimages the classic roguelike experience combining a unique combination of persistence with familiar procedurally generat...
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